Cocos Creator 2.4.11 · Action / Zombie Shooter / Merge / Casual

Zombie Coming - Cocos Creator 2.4.11 Source Code

Zombie Coming is a complete Cocos Creator 2.4.11 casual action game project combining post-apocalyptic vehicle combat, zombie shooting, merge-based progression, and…

EngineCocos Creator 2.4.11
Default useEvaluation
Commercial useBy agreement
Source Code$19.00Non-commercial license
Evaluation license

Personal use, research, communication, and learning only. Commercial release, monetization, resale, redistribution, sublicensing, and client work require a separate written agreement.

Review full license terms →

Project overview

What you can evaluate

Zombie Coming is a complete Cocos Creator 2.4.11 casual action game project combining post-apocalyptic vehicle combat, zombie shooting, merge-based progression, and stage-based challenges.

01

Project Structure

Includes the complete project_restore workspace with assets, settings, project.json, launch, home, game, zombie-hit, snake, and elimination scenes.

02

Vehicle Progression

Vehicle movement, upgrades, levels, star progression, equipment, skills, talents, chapters, energy, revival, rewards, and result systems.

03

Combat Systems

Twelve weapon groups, bullets, explosions, fire effects, hit feedback, enemy animation, damage, death, spawning, and wave logic.

04

Content Library

Approximately 180 prefabs, 100 animations, 109 atlases, more than 80 audio files, over 1,700 image assets, and more than 250 JavaScript files.

05

Platform References

Includes scripts related to WeChat, Toutiao, 4399, quick-game platforms, advertising, hot updates, and analytics. Platform SDKs, privacy requirements, endpoints, and build settings must be reviewed before release.

06

Recommended Setup

Open with Cocos Creator 2.4.11 or a compatible 2.4.x release. Start with assets/scene/Launch.fire and inspect the Home and Game scenes for the primary flow.

07

Default License

Provided for evaluation, personal use, research, communication, and learning. Commercial publishing, monetization, client work, resale, redistribution, or sublicensing requires a separate written agreement.

Planning a commercial release?

Commercial publishing, monetization, client work, resale, or redistribution requires a separately approved written license or service agreement.

Discuss commercial terms →