
Cocos Creator 2.4.7 · Strategy / Tower Defense / Three Kingdoms
Three Kingdoms Command Tower Defense - Cocos Creator Source Code
A complete portrait-oriented Three Kingdoms strategy and tower-defense project built with Cocos Creator 2.4.7. Command stylized heroes and multiple troop classes th…
Personal use, research, communication, and learning only. Commercial release, monetization, resale, redistribution, sublicensing, and client work require a separate written agreement.
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A complete portrait-oriented Three Kingdoms strategy and tower-defense project built with Cocos Creator 2.4.7. Command stylized heroes and multiple troop classes through tactical battles designed for mobile and web evaluation.\n\nVerified Project Scope: The archive contains two scenes, 74 prefabs, 54 texture atlases, 532 PNG assets, 24 audio files, JavaScript and TypeScript gameplay code, and Spine-based character animation resources.\n\nTroops and Defenses: Includes archers, infantry, cavalry, shield units, an arrow tower, a catapult, formation elements, projectiles, combat feedback, health displays, victory and failure flows.\n\nThree Kingdoms Heroes: Character resources include Guan Yu, Huang Zhong, Zhuge Liang, and Lu Bu, together with recruitment, shop, equipment, official-rank and strategy-card interface assets.\n\nBattle Effects: Includes fire, water, wind, charge, shield, explosion, stun, projectile and area-effect animation resources for building tactical combat encounters.\n\nPlatform Review Required: The project contains legacy mobile-platform and advertising integration references. Developers should audit SDK settings, endpoints, privacy prompts, analytics, platform services and build configuration before running or adapting the project.\n\nRecommended Setup: Open with Cocos Creator 2.4.7 or a compatible 2.4.x release. The package is supplied as received; internal paths and project files have not been renamed.\n\nDefault License: Provided for evaluation, personal use, research, communication and learning. Commercial publishing, monetization, client work, resale, redistribution or sublicensing requires a separate written agreement.
Commercial publishing, monetization, client work, resale, or redistribution requires a separately approved written license or service agreement.
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